Old rat game that came with computers




















It was actually sort of an action game and had a 'donkey kong' like interface. Very pink, you are a cat jumping in and out of windows, garbage cans etc It was from the old texas instrument computer that played cartritges. All you basically did was climb a mountain while avoiding various objects and animals. A truely open-ended RPG from the 80s. It was supposed to be the 1st of 7 but on The City and The Dungeon got released.

I remember mapping out the city on graph paper as I went. The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music. Very addictive and vast in size. Another Tellarium release, you're lost in the Amazon jungle and have to get home. Release for the C One of the most popular game series for the commodore system.

The archon series used a combination of strategy and arcade action. In the original game, players control pieces on a chessboard and fought against opponents in realtime arcade sequence to win the game. A great chess-like fantasy game for the old C64, pitting the forces of Light against Darkness or somesuch. The opening music was absolutely the best. Anyone who ever played the game will no doubt remember the music. Archon II was pretty spiffy, too.

From what I remember, it's not as easy as it sounds. This was a surrealistic first person 3d adventure for the TRS You start a padded cell in an insane asylum and your mission is to escape. Mad inmates and an even maddening 3d maze kept you hooked for weeks.

Best part: the note that tells you to look up You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits. Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.

There was as sequel boasting such fun as "killer clowns" - priceless. Isometric fake 3D game for Spectrum 48k. One of the early ones that attempted to give a 'dark' look. Fight in arenas to earn money to buy a tricked-out car, carry loads to different cities, or become a highway bandit and steal loads and sell them on the black market. A sort of Mad Max-ish future where people strapped weapons to their car for survival. You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by.

It involved the famous "noid" character from the Domino's Pizza ads and you had to It's a Commodore 64 game. This was a great game for the Apple. You went into some Inca pyramid looking for this lost idol. The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid they grew from snakes and small spiders to dinosaurs and octopi, and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.

Very Indiana Jones, and it also had cool bugs where you could jump through walls if you knew what to do. There was a Back to the Future game that was played on the Amiga computer. You played as Marty Mcfly on a skateboard and you were riding thru the streets avoiding cars and people to meet up with "Doc". You could punch people on the street which was kinda funny. The game had the main theme from the Back to the Future movie, but the sound was cheesy.

A must have for the commodore You played this pissed off wrestling dude looked like hulk hogan with sun glasses who goes around parts of town and performs body slams and wrestling moves on people.

It had no plot but lots of cool special effects. Came out in the mid 80's. An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal. Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.

The hovercraft would automatically orient toward the goal if you had the ball , or the ball if you didn't. An Amiga port was prototyped but never completed. Barbie got a call from Ken about the date, then you would go shopping to pick out outfits, hair, and all sorts of things.

Hosting numerous classes, equip, spells, and monsters; Bard's Tale went on to create 2 popular sequels and a construction set. On the Commodore Amiga it sold more of that computer than any one pack ever before or after.

A seminal mix of styles from driving to platform and puzzle. Made by Lucasarts. At the time it was the best WW2 flight sim on the market. It actually worked on an 8mhz XT! One of the most deliciously fun and bloody games of it's day. With an inset bird's eye viewfinder over the wide-open green grass field of combat -- to help you decide which way to run, You, a knight in full armor and with a battle axe for each hand, would seek to destroy enemy knights.

A simple game, played entirely from a top-down view, it was you against the world on this little "decapitation island", if you will.

With the slight memory-caused delays you'd almost feel the impact as you slammed your axes into the enemy! Best tank game of the eighties, notable for its 3D driver's POV graphics done with simple green lines on a black screen, and scary sound effects add to the suspense. You play the role of an invading force during WWII, trying to take over an island. The first game made by Access of Links fame. Text adventure game where you try to escape from an insane assylum, and if you didn't bribe other inmates who caught you by giving them cigarettes, they'd call the guards on you.

One of the most poorly conceived and designed games for the Apple IIe, Beer Run was also one of the few that established its own devoted cult following primarily because the title included the word "beer".

The object of the game was to guide your only marginally recognizable stick figure around the screen to collect as many beer cans as possible. A Windham Classic Game where you are a tree dweller and must complete a mission to keep the evil forces from the underworld to take over your friendly villages.

The objective of the game is to eliminate Hitler and his high command that are in the bottom of the bunker. You play the role of a spy. Have to find and activate the bomb, make your way through the maze avoiding or bribing the guards, finding secret codes, weapons, etc I just remember looking at a games magazine when I was 12 and thinking "Whoa! I have to play this! A lot of the game is spent in 2 person axe battles from an over head view - kind of like Activision's boxing with more sophisticated controls and uh, with axes.

Good times, good times For the Apple ][. A text-based driving game. Drive as fast as you can, avoid the cops, stop for food and gas or a bit of gambling , and use nitrous to jump bridges. Back in '83, I think my computer teacher confiscated at least one copy a week sometimes more!

It's more fun than todays similarities due to the fact that it was so simple and not overbaked. I can't find it though. No google search as of yet will help me here because of the insane fetish with putting the term blockbuster on everything!

Great scrolling 8 bit flight game, WW I pilot trying to blow up targets and ultimately win. The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations.

Jack must fly around the screen to collect the bombs before a timer runs out. Each screen uses a different configuration of platforms upon which Jack may run on, or jump from, or remain at rest. Eventually, the levels reoccur a number of times with increasing difficulty. Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching all 24 bombs in the correct lit-fuse sequence.

Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode. Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them.

A certain power-up will, when collected, turn all the enemies into coins for a short period. The object was to move dirt and boulders in order to collect X amount of diamonds. At the same time you had to avoid the falling boulders, and make it to the exit point within a certain amount of time.

EPYX capatalizing on the breakdance fad of ' Two people dancing?? This game was on the Apple II computer. I believe that it was made by SSI. It was effectively a realtime war galleon tactical battle simulator. A single player could control a "tall ship" against a computer opponent or another player. As far as I remember, it had no campaign mode or anything of the nature. A player just chose a ship and battled away with various options such as different ammo types, different sail configurations, and boarding capability.

The much later Ancient Art of War at Sea used a very similar battle engine to this game. I barely remember much of it, but you were Bruce Lee climbing up and down ladders. If you had a second joystick, your friend could control the green computer player. You are a coach of a college basetball team and your object is to coach a college basketball team and move up in the rankings. Graphics were limited to CGA 4 colour. A game that had a variety of sports to play, such as roller skating, surfing, and BMX racing.

You could play it in either the practice or the competition mode. The objective of the game is to track down and disintegrate five clones referred to as Duplicates or Numbers depending on the version of the game of Captain Blood. To find them, the player must speak to various aliens and gain their trust. This consists of around icons, each representing a different concept.

As each alien race discovered speaks its own language and reacts differently, the player must learn to negotiate using these UPCOM concepts in a style that suits the races. Other unique facets of the game play of Captain Blood included the deterioration of the player interface as the game progressed. As time wore on, the character's health deteriorated.

This was represented in-game via an increasing amount of shaking of the mouse cursor, making the game more and more difficult to control until the character eventually died. This was one of the first to actually put speech on a computer in this case German.

The game seemed to absorb a lot of working hours for some people I knew I played this game on the Compaq computer back in the mid '80s. You were a guy that was running all around a castle to all the different rooms, and I believe your ultimate goal was to obtain a scepter. On the way, you encountered ghosts and ghouls that you had to avoid. You also picked up various treasures to help you along the way. From Borderbrund. In the first one you're a witch doing something.. I don't remember, but 2 was cool because you were an erratically bouncing pumpkin looking for clues You could choose from different cavemen..

Probably one of the very first simulation-based games. The name says it all - you're sitting at a control panel in the Chernobyl nuclear power plant Can you save the power plant before it blows? Ran on the Commodore This was a 2D game by Broderbund in which you would attempt to rescue your guys on the ground before they got taken out by various airborn enemies. You would land and load up your guys and try and get them back to the safety of your home base.

Great sound. Great video. Great fun! This was my first game ever. Came out in , and allowed you to test-fly several different types of planes- jets and props- from different time eras. Had day, dusk, and night modes, as well as obstacle courses and the like. This was one of the first games i played on the spectrum 48k i think it was also out on most other formats as well and it got me totally hooked.

The idea was to guide a little yellow guy around the screen collecting eggs and avoiding emus or something. Later on there was a giant parrot that would chase you around just to really freak you out at four in the morning. This game is a pirates game and the hero is captin claw how is on a quest to find nine stones for the cats. You play as a secret agent in a comic book. If the word bubble is black with white letters, you can push left or right to choose dialogue.

Little mini-games came up once in a while to spice things up. Some of the dialogue was pretty hilarious. Commander Keen's babysitter was stolen in the middle of the night by aliens and you had to rescue her, there were commander keens I - IV that i played but maybe more.

Commodore Vic 20 game. You were a man in an aeroplane flying over a city of skyscrapers. You had to drop bombs on the skyscrapers to clear the way. The aeroplane would go off the screen and come back on the right side a bit lower down. The object of the game was to clear all the skyscrapers so the plane could land.

Then the man would get out, wave, get back in and take off again so you could do another level. A 2-D adventure with only 4 screens. I think a witch or something kidnapped a "fair maiden" and you were trying to save her. I played this for days on Apple IIe until I finally beat it. On each screen you would need to jump and throw little boomerang-knives at enemies.

The first was a castle with a bat. The second was a cavern with scorpians and teleporters. Then was a room with lava and bubbles you could ride up. Finally you could take on the evil witch I don't remember exactly how the game worked, but it was one of my favorite.

Commodore 64 game an ape swings from trees to get to different levels of the game and coconuts can fall on his head etc. A chess-like strategy game with castles, dragons, wizards, knights etc all with unique movements and powers. Contra was the best game ever. A side scrolling shooter where you had to kill aliens and their machines. The only bad thing was there was no saving back then! He is a little green alien dude with red suction cup hands for which to climb up walls in case there are no springboards around.

This game used real pictures of people in the opening cut scene. It came on 3 floppies. Gameplay was first person side scrolling shooter. Highly graphical. I believe it came out in Strategy and intense concentration required. Superb, smooth animation of a dozen pieces simultaneously.

One of the great ones. This was a game that I played on my Macintosh and it was so addicting. The concept was simple and it was black and white of course since it was an old Mac , but it was really fun.

I can't remember a lot about it, but I think you were a spaceship or something and you tried to gather crystals while avoiding mines. C64 and tandy computer role playing game based on the show. My friends and I spent hours playing this game.

We would stay home and get on the phone and do all the same moves until we got to a new place and then one of us would make a move to see if it was the right move.

It was a detailed game that took you from the Dallas to the jungles of the Amazon where you had to tickle an anacondra and finally deal with the J.

I believe you were hired by his wife Sue Ellen for some mission against JR. A multi level game where Dave had to transit tunnels passageways and walls, avoiding various flying whizzing hazards, to score jewels. In the lower levels all Dave could do was walk and jump, but as you got better you had levels where Dave had a "jet pack" and could fly as well! I still have the game, and still play it.

A great DOS game. The player was able to choose one of three doors to enter and had to gather keys and other items to beat this ogre in the last scene by pulling chains that break the throne he is sitting on. The player also has to collect elixir and rocks to battle rats, bats, and goblins.

In one scene the player battles a "floating eye" that emits a ball of fire to "kill" you. I used to play this game on a Mac. This was a game my children played on their Mac. All I remember about it was that it was their favorite game -- a figure had to run through a castle and avoid pitfalls, falling stalactites, and bats. I can still hear those bats. Players could participate in joust and raid castles for money in addition to fighting in the field and laying seige to enemy castles.

A great action-puzzle thingy by the legendary Costa Panayi. The game concept is fantastically simple and engrossing: your aim is to guide a laser beam through a 2d tile board and destroy all gems or somethings. You do this by rotating various mirrors and polarizing lenses and such but beware: if your beam reflects back to its source for too long it overloads and the thing blows up! It's incredible no one ported this for mobile phones or PDA's yet A nice little shooter from Firebird in The game is quite difficult, so alot of my friends didn't like it The graphics, and sound is average, but the difficulty made me go on and on.

Awesome gameplay. Ah, come one! Surprised to see this one didn't make it on the list. This was an Atari game ed. Dig-Dug involved burrowing through the ground and inflating a Pooka and Frygar which breathed fire so that they'd pop. You could also drop rocks on them. This was a game where you controlled "Digger" which if I remember right looked like a wheeled lemon with a set of giant jaws at the front.

The purpose of the game is to collect circles before the time ran out and avoid the baddies at the same time. It was monochrome on the C Apple ][e. You went from level to level collecting dinosaur eggs and avoiding spiders and a huge dino leg that would come down from the top of the screen to stomp on you unless you collected wood to create a fire to keep the mama dino away.

Run on MSX. Very strange game and also very addictive: you had to escape from a room full of monters. They could touch you- you could touch them,even ride them, you wouldn't die unless you get crushed. To escape you had to reach the top of the bottom, and have a hole in the seeds roof Only playing it One of the first platform games ever!

Our hero had to jump over rolling barrels to rescue the fair damsel Fae Wray from the clutches of the evil Kong. One on One Basketball on a half court, you could be either Dr. J or Larry Byrd. Highlight of the game was to dunk and shatter the backboard to watch a little guy come out and sweep up the mess.

Bad stuff called "thread" falls from the sky, and if it hits the ground, that's bad. You fly a dragon back and forth across the sky and destroy the thread by breathing fire on it. Also, you are the lord of your little fiefdom and you can ally with others, through marriage and gifts and such.

Commodore My dad and I liked it, but I don't think it was great. This was an old text-adventure that was enhanced by cheap graphics where you start in your house and follow a choose-your-own-adventure-style playing scheme where you pick from a list of possible actions to move around the house and even into the surrounding town looking for lost animals before the elusive dragon catches you.

If you make the wrong choices, a picture of a cheesy dragon pops into the picture on your screen and you must start over. At one point, I remember there being a rabbit in a magician's hat in the dining room.

It's a game geared to very young children. At that age, my sister and I used to play this for hours and hours. Even though we had the game memorized, we kept playing anyway. A very overlooked game, it led to the creation of Wasteland. If not, then you would pass out, or throw up on yourself or get some kind of vd. Power-ups were good, but lives limited. Originally released for Atari ST. The first "fight monsters through the dungeon game" from a first person perspective, where you went through multiple levels.

Had an innovative way of doing spells, great graphics, and a truly immersive "you are there" experience. You are fighting your way thru 5 levels of dungeons,faceing snakes,spiders,wraiths,wizards,warriors,knights and dragons or drakes. I'm not exactly sure but I do know that the fourth level was the hardest. Earl Weaver baseball for the Amiga was such an incredible combination of strategy and arcade action, that I dedicated five years of my youth to it.

Its cult-like following still exists today; just do a Google search and you'll find thousands of the game's devoted fans. This was the first game released by access software for PC A flight simulator, it was a really fun game, you had to fly around and find little alien artifacts that looked like x's on the ground that eventually you could decode into a message. I forget what the message was. Action Game Burger Now. Seasonal Game Cat and Ghosts. Action Game Cat Rolling.

Strategy Game Checkers. Strategy Game Chess Move. Seasonal Game Christmas Adventure. Seasonal Game Christmas Breaker. Seasonal Game Christmas Chain. Seasonal Game Christmas Furious. Seasonal Game Christmas Gift Merge. Matching game Christmas Memory. Sports Game Classic Bowling.

Puzzle Game Color Blitz. Puzzle Game Color Pipes. Strategy Game Color Strings. Puzzle Game Colour Circle Puzzle. Strategy Game Connect 4. Action Game Cosmic Pinball. Action Game Crazy Driver. Action Game Cube Defence.

Strategy Game Cube Move. Strategy Game Domino Block. Puzzle Game Donuts. Action Game Dust Bunnies. Seasonal Game Easter Memory. Puzzle Game Electrio. Puzzle Game Farm Story. Strategy Game Filled Glass. Beginner Game Find the pug. Seasonal Game FlapCat Christmas. Seasonal Game FlapCat Halloween. Action Game FlapCat Steampunk. Puzzle Game Flowers. Action Game Fly Ghost. Sports Game Foosball.

Puzzle Game Forest Game. Strategy Game Four Colours. Action Game Frogtastic. Seasonal Game Frozen Winter. Sports Game Goalkeeper Challenge. Adventure Game Gogi Adventure. Strategy Game Gravity Escapes. Books Video icon An illustration of two cells of a film strip.

Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.

Item Preview. Best Buy is holding a major post-Black Friday super sale for only 72 hours. When Nintendo first announced the launch of the Switch way back in March ! Having been a longtime fan of Ni. But with so many ne.



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