If a player has removed all six of his dice because they scored, he throws all six again and keeps scoring. The player who accumulates 10, points first is the winner.
But if other players haven't yet finished their turns, they continue to play. If one of them scores higher than 10, points, she is the winner. Margaret Morris has a Bachelor of Arts in English with a concentration in creative writing from the University of Pittsburgh. She also holds a celebrant certificate from the Celebrant Foundation and Institute. Morris writes for various websites and private clients. By: Margaret Morris Updated April 12, Share It.
No player may record his score until he earns points in a turn. When a player throws and gets no score on the first roll for three successive turns, he is penalized points. Each player then takes a turn rolling the dice and whoever gets the highest roll is the shooter for that round. The shooter picks the betting amount they want to wager, puts the money in the pot, and chooses between 2 betting options: "pass" or "crap. If the shooter neither passes nor craps out on the first roll, then the number rolled becomes the "point.
The shooter keeps rolling the dice while everyone watches until either the point or 7 is reached. All bets that the shooter would "pass" are now bets that the shooter will re-roll the value of the point before rolling a 7. As soon as the shooter rolls the point or 7, the game is over and the pot is distributed evenly to the winners. To start a new round, the players ante up, roll the dice to decide who the new shooter will be, and gameplay continues.
If you want to learn how to use statistics and strategy while shooting dice, keep reading the article! Did this summary help you?
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Download Article Explore this Article parts. Tips and Warnings. Related Articles. Article Summary. Part 1. Learn the basics. Regular street craps is played with two dice, which are used by a single player in each game, though the game can be played by any number of onlookers.
The player shooting the dice is the first to bet and the other players must at least match his bet before the game can continue. If the bet cannot be matched, the shooter can either lower the bet to accommodate the other players, or handicap the odds. Once the shooter's bet has been matched, the other players may place side bets.
Learn the rules of the point. All bets that the shooter would "pass" are now bets that the shooter will re-roll the value of the point before rolling a 7, and all bets to the contrary are bets that 7 will be rolled first. If the game goes to point, as soon as the shooter rolls the point or 7, the game is over and the bets are awarded accordingly. Learn the lingo. You'll make the learning curve a lot shorter if you don't have to ask for clarification every time someone says something about the "come-out" or the point.
Learn the basic vocab and you'll be rolling soon enough: [4] X Research source The shooter is the player who rolls the dice, and will be a different player for each game The come out is the initial roll To pass is to roll a 7 or 11 on the come out roll To crap is to roll a 2, 3, or 12 on the come out roll The point is any value between 4 and 10 rolled on the come out To seven out is to roll a seven before rolling the point.
Learn the difference between street craps and casino craps. In casino craps, obviously, the biggest difference is that you've got an elaborate table on which to place bets, as well as a banker controlling both the money and the action, and James Bond lookalikes are wandering around ordering elaborate drinks. In street craps, the betting is less formalized, and you're probably rolling dice against a brick wall, though the principles of the game are basically the same.
Tempers can flare if you don't take the game seriously and keep it clean. Understand the legal issues. Unregulated gambling like street craps is illegal in every state in the US and in many places elsewhere.
There's nothing wrong with playing for fun, and it's unlikely anyone would hassle you over a low-stakes penny game among friends, but it's still important to know that gambling for money outside of a licensed and regulated casino is always illegal.
Part 2. Start the game by anteing up. Like in most card games, if you want to play you've got to ante up by throwing a pre-determined value usually small in the pot. This will happen before you decide on the shooter and before you place any bets. What you're paying for is basically the right to be considered for shooting. You don't have to place a bet after you've anted up.
Like in cards, if you want to sit out for a game but still watch and think about betting, you need to ante up first. Roll to see who the shooter is. All players who anted will roll to determine the shooter.
Whoever rolls the highest number shoots. Different games may have different rules--you could also roll until someone reaches 7, or whatever pre-determined way of choosing you desire. The point is, you must pick a shooter randomly.
Place your initial pass or no-pass bets. Once the shooter is selected, the shooter will bet first. The amount of the bet will be either "pass" or "crap," though in some games it's assumed that the shooter will always bet on himself or will always bet pass, in other words. To match the shooter's bet is to come up with the same amount of "money," in support of the opposite outcome. If you've anted up, you can throw in to match, or you can wait and bet on the side. If the other players match the shooter's bet, you can place a side bet with other players who are willing to match more bets if you still want to play.
This might include betting either pass or crap. Roll the come-out. The shooter rolls the initial come out roll. If the shooter passes or craps, the game is over and the money is distributed evenly among the players, according to the bets placed.
If the shooter rolls a point, all pass bets become point bets and all crap bets become bets that the shooter will 7 out. Roll for point if necessary. A fun and challenging dice game with multiple variations and scoring options. Number of players: Best with 3 to 8 Equipment required: Six 6-sided dice; Pencil and paper for keeping score. The object of this little dice game is to win the most number of rounds. Number of players: 3 or more Equipment required: Three 6-sided dice; Pencil and paper for scoring.
A simple, fast-moving game that anyone can play. Number of players: 3 or more Equipment required: Three 6-sided dice; Chips, coins or other items 3 per player. A game of bluffing and deception. Number of players: 2 or more Equipment required: Five 6-sided dice per player; One dice cup per player. In Mafia, you win by being the first player to lose all your dice. Number of players: Best with 3 to 5 Equipment required: Five 6-sided dice; A stack of chips or counters for each player; Pencil and paper for scoring.
Pig is a simple dice game which in its basic form is playable with just a single die. Number of players: 2 to 10 Equipment required: One 6-sided die; Pencil and paper for scoring.
In this simple little dice game, your goal is to roll the best possible poker hand. Number of players: 2 or more Equipment required: Five 6-sided dice. The number seven is often thought to be a lucky number.
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