Manual age of kings




















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It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers. It had more bug fixes, advanced AIs and balancing. It required the HD version to be installed first.

On November 14, , the Definitive Edition was released, including all previous HD expansions and the brand new The Last Khans expansion content, brought the total number of civilizations to The Definitive Edition includes fully remastered soundtrack, multiple quality of life improvements and significant graphical upgrades.

It also support cross-play functionality between Microsoft Store and Steam versions. In , the first expansion for the Definitive Edition was released on 26th of January, Lords of the West , bringing the total number of civilizations to On August 10 of , the second official expansion was released, Dawn of the Dukes , which includes 2 new civilizations, bringing the total number of civilizations to The player has control over a society and guides them through four different time periods or "ages".

The game begins in the Dark Age , where very few buildings and units are available. After a short time when requirements are met, the user gains the ability to advance their civilization beginning with the Feudal Age , where more upgrades, buildings, and units become available.

The next age is the Castle Age , in which the powerful Castle may be built, and used to produce powerful units including the unique unit of each civilization. Finally, the user can reach the Imperial Age , which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built and researched for their specific civilization.

The player directly controls Villagers , which are the most important economic unit in the game. The player has the power to order them to move or attack all units except for Trade Carts , Transport Ships and Trade Cogs , construct new buildings, gather necessary resources Villager units , and perform a range of other tasks, such as repair damaged buildings or garrison inside Castle or Town Center for safety.

While the isometric rendered landscape features elevations and terrain similar its predecessor, several improvements were made. Besides a more realistic rendering of object size, the map features a more varied terrain with additional texturing options. In the scenario editor, desert is replaced with dirt and has three different variations, based on the number it is given.

Elevation texturing remains unchanged with the exception of mountains which now appears in the game. Units that attack from cliffs or a higher elevation still receives an attack bonus but units that attack on lower elevations or below a cliff now have a damage penalty instead of dealing normal damage.

Like its predecessor, there are four types of resources: wood , food , gold , and stone , all of which are required to advance through the ages, research new technologies, erecting structures and training units. Wood is used for building and repairing most structures, used to create Farms to provide food resources, and the production of ships, siege engines, and range units such as the various types of archers, and the skirmisher units.

Stone is used for the construction of Castles, towers, Stone Walls, and after the first patch, used in the construction of Town Centers as well. Gold and food are used for constructing units and researching technologies. In most cases, these resources can be traded for one another at the Market, but with a small price: tariffs must be paid.

Often, one of the difficulties of most scenarios or campaigns is that it usually has a small supply of a resource, often gold or stone which is usually controlled by the enemy, forcing players to exchange resources at the Market. Wood is gathered from trees , which are one of the most common and most easily obtained resource. Gold and stone can be mined from deposits found throughout the map.

They are often located near the vicinity of the player's starting Town Center. Although both gold and stone mines are easily depleted, players can produce an infinite supply of gold at a steady pace by building trade carts from the Market or cogs from the Dock to trade with other players and exchange it for stone at the Market. Acquiring Relics can also produce gold, though at a slightly slower rate. Food is found at the start of the game often in form of berry bushes that appear near the starting Town Center of each player as well as hunting animals deer , boar , or sheep or fishing along the shoreline.

Although natural forms of food are easily exhausted, they can be replenished indefinitely by building Farms , creating Fishing Boats from the Dock and using them to build Fish Traps , provided that enough wood is stockpiled.

To advance through the ages, certain requirements must be met, such as building certain structures and the payment of resources at the Town Center. In the original Age of Kings , the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations.

The civilization personality and gameplay balance is achieved through a unique mix of access to units and technologies i. Each civilization also has unique units ships and warriors with more-or-less historically accurate names, e.

Mameluke for the Saracens. This is the first game in series in which each civilization has units speaking their own language, as well as their own unique Wonder design. The game's civilizations are sorted into four different architectural styles:. The game comes with five campaigns, all of which reflect some event in history, such as Joan of Arc leading the French to battle, or Genghis Khan 's invasion of Eurasia.

There is also a Standard Game feature, which pits a player against a set number of computer players for control of a map. The usual goal in standard games is to defeat any enemies and force them to surrender, but other goals, like building and protecting a special type of building called a " Wonder " , also exist.

Additionally, a "Deathmatch" game type gives the player stockpiled resources in the thousands from the beginning of the game to work with. Campaigns consist of a series of scenarios of rising difficulty, depicting major events in the life of a famous historical character, e. Only the William Wallace and Joan of Arc campaigns allow players to control the said character as a special unit, although Genghis Khan makes a short appearance at the start of his campaign, and in the final scenario of the Barbarossa campaign, the player can control a wagon carrying a barrel containing Barbarossa's dead body.

The campaigns usually start with a range of existing resources, buildings, and units already in place, thus avoiding the laborious process of building a nation from nothing.

Each campaign consists of 6 scenarios. In multiplayer mode, up to eight players can simultaneously play against each other, or against computer players. While in multiplayer mode, you are not permitted to use the in-game cheats. Previously, Microsoft Zone was a popular online destination for multiplayer, but this service ended on 19 June However, other 3rd party services have spawned due to player preference, and Gamespy Arcade's incompatibility with Windows Vista.

Starting with the Age of Kings, computer intelligence is more advanced compared to the previous edition. Instead of squandering villagers to spy on enemy positions, the computer would instead select a more capable military unit that has high range and speed if applicable.

Your villagers gather resources from these sites so you can pay for improvements to your civilization. For more information about stockpiling resources, see Chapter III. Click a villager, and then right-click a forage bush or animal, tree, stone mine, or gold mine. The villager gathers some of the resource and automatically carries it to your Town Center, where it is deposited in your stockpile the amount is shown in the upper-left corner of the screen.

Villagers are a vital investment at the beginning of a game. The more villagers who are gathering resources, the faster your stockpile grows and the faster you can build a powerful civilization. Click the Town Center, and then click the Create Villager button. After a few seconds, the villager appears near your Town Center and you can order it to gather resources.

As your population grows, you must build Houses to support it. Each House supports 5 units. The Town Center also supports 5 units. A Castle supports up to 20 units. Before you can expand your population by creating new villagers, military units, or ships, you must have enough Houses to support them.

For more information, see Chapter III. Click a villager, click the Buildings button, click the Build House button, and then click a location on the map. If the building is flashing red, it cannot be built there; try a different spot.

Constructing these buildings near a resource decreases the distance your villagers walk, so your stockpile grows more quickly. Click a villager, click the Buildings button, click the Build Mill button, and then click a location near a forage bush. You assign villagers to construct other buildings in the same way. For more information about constructing buildings, see Chapter III. While your villagers are gathering resources, you can use your Scout Cavalry to explore the map.

Scouts are ideal for exploring because they see farther and move faster than villagers. Keep an eye out for distant resources, forests, enemy towns, and cliffs you can use to protect yourself. Enemy buildings are not visible until you explore the area of the map where they are located.

Beware of wolves, which may attack you and cannot be used for food. Click your Scout Cavalry, and then right-click a location on the map or on the mini-map in the lower-right corner of the screen. Your Scout Cavalry unit will go to the location, revealing part of the map as it moves. As a unit leaves an area, a semitransparent fog of war falls over the explored area. The fog of war freezes the view of the area until another unit returns to that spot.

For example, if your Scout Cavalry unit discovers an enemy building while exploring and then leaves the area, the fog of war will show the building there in its current state until another one of your units returns to that spot even if the building is upgraded or destroyed in the meantime. The fog of war is then lifted and the current terrain is revealed. For more information about reconnaissance and terrain, see Chapter IV. Click a villager, click the Military Buildings button, click the Barracks button, and then click a location on the map.

After the Barracks is complete, you can create infantry units there. The first infantry unit you can create is a Militia unit. Click the Barracks, and then click the Create Militia button. After a few seconds, the Militia unit appears near your Barracks. When you advance to the Feudal Age, you can upgrade your Militia units and build an Archery Range and Stable to create different types of military units. For more information about military tactics, see Chapter IV.

Advancing to the next age lets you build different buildings, create more powerful military units, and research more valuable technologies. After you have the required buildings and food, click the Town Center, and then click the Advance to Feudal Age button. After several seconds, your existing buildings change in appearance to Feudal Age buildings. If you click a villager now, you see that additional buildings are available in the lowerleft corner of the game screen.

For more information about advancing through the ages, see Chapter III. After you advance to the Feudal Age, you can create different military units and upgrade your existing soldiers to stronger military units. You can also research new technologies. After a few seconds to research the upgrade, all of your existing Militia are replaced with Men-at-Arms and the Create Militia button becomes the Create Man-at-Arms button.

Click a building that contains technologies for example, the Blacksmith , and then click the button for the technology to research for example, Research Scale. Once you create an army and locate your enemies, you can prepare for battle. Military units engage in combat on land. Warships engage in combat at sea and with land units. Click your military unit or drag the pointer around multiple units , and then right-click the enemy unit or building to attack.

You can create a Monk to heal your wounded soldiers and to convert enemy soldiers and buildings so you can control them, as explained in Chapter IV. Your villagers can repair damaged buildings, ships, and siege weapons, as explained in Chapter III. In a Random Map game, you win by destroying all enemy military units and buildings, by controlling all relics for a period of time, or by building a Wonder of the World that stands for the required time period.

These are the standard victory conditions, and the first player to achieve one of these feats wins the game. For more information about how to win, see Chapter II. Here are some tips for beginners playing a typical Random Map game, where you start in the Dark Age with a few villagers and build a powerful civilization. Use it to create new villagers and build new Houses to support them. Put the new villagers to work gathering more food and wood. To start, gather only enough wood for Houses to support your villagers and to build the two buildings required to advance to the Feudal Age.

Build your Mill near forage bushes to gather food faster. Similarly, build Lumber Camps near forests and Mining Camps near stone and gold mines. You need two buildings to advance to the Feudal Age and the Barracks is required in order to build other important buildings in later ages. The villager will herd it near your Mill or Town Center before killing it for food.

You can also click a sheep, and then right-click a Town Center or Mill so the sheep will make its own way to a food drop-off point. Reveal as much of the map as possible so you can keep an eye on what your enemy is up to. Build the Farms as close as possible to each other and to your Town Center or Mill. This maximizes your real estate, lets villagers deposit food from Farms faster, and centralizes your Farms in one location so you can quickly rebuild them when they become fallow.

To observe the computer player, select All Visible in the Reveal Map list under Game Settings on the single-player Random Map screen before you start a game. Then when you start the game, you can see how the computer players are building up their civilizations. Look for areas on the map that are easy to wall off between forests or across shallows. You can change the music volume, sound effects volume, scroll speed, screen size, mouse interface, and hotkeys to your liking.

You can also change, add, or delete a player name. Any options you change are saved under your player name and are automatically in effect when you start the game.

For a list of some default hotkeys, see the back of the manual. Before you start a game, click Options on the main menu. For help changing the options, hold your mouse pointer over any item on the screen to display information in the lower-right corner. While you are in a game, click the Menu button in the upper-right corner, and then click Options. Click the Menu button in the upper-right corner of the screen, click Save , and then type a name for the game or select the game to save.

Click the Menu button in the upper-right corner of the screen, and then click Quit Current Game. S etting U p a G ame. Many players start with the campaigns and then play single-player or multiplayer Random Map games.

In a single-player game, you compete against players controlled by the computer. In a multiplayer game, you compete against other human players across a local area network or the Internet.

You must win each game before you can progress to the next one in the campaign. Click Single Player on the main menu, click Campaigns , and then click the name of the campaign you want to play.

Just click Learn to Play on the main menu. In a Random Map game, you play a different game every time because the map is never the same. You can use the standard game settings or choose your own, including the number of players and their civilizations, map type and size, population limit, quantity of starting resources, starting age, and victory condition.

For help choosing these settings, hold your mouse pointer over any item on the screen to display information in the lower-right corner.

In a Regicide game, your King must be the last to survive. All players start the game with a King, a Town Center, a Castle, and several villagers. Your King has low hit points and no attack, so keep him highly protected. You cannot create a new King, and a King is available only in a Regicide game. Each time you research Treason in a Regicide game, a signal indicates where the enemy Kings are and you hear a notification sound.

In a Regicide game, the technology cost is incurred each time you research Treason. Click Single Player on the main menu, click Regicide , and then choose the game settings. In a Death Match, all players start the game with huge stockpiles of wood, food, gold, and stone — and then fight to the death. Click Single Player on the main menu, click Death Match , and then choose the game settings. A custom scenario or campaign is a game or series of related games that you or your friends have created.

Custom Scenario or Custom Campaign. The game is automatically saved with a generic name and contains the date and time the game was played. Select the game you want to watch from the Select Saved Game list. You can also rewind, pause, and fast forward. Bitmaps are saved as a series in the directory where the game was installed for example, AoE When playing a Random Map, Regicide, or Death Match game, you can select which of 13 great medieval civilizations you want to battle or guide to glory.

Each civilization has particular abilities, a unique military unit that can be created starting in the Castle Age, a special bonus that applies during team games, and access to certain units and technologies.

When choosing a civilization, consider the map type, victory conditions, and strengths and weaknesses of your opponents. You can also choose a random civilization, to let the computer choose civilizations for you and all other players. More than one player can choose the same civilization.

In a multiplayer cooperative game, two or more players can choose the same player number and share control of a single civilization. Team bonuses apply to all team members and are calculated after the game starts. If a team member changes teams or is eliminated from the game, the team bonuses at the start of the game remain in effect. Some civilizations have combat advantages on certain map types. For example, the Vikings excel at naval warfare and have an advantage on.

You might not be the only inhabitant on yours. Follow the paths through the forest to find your allies and enemies. An island brimming with gold in the center of a caldera lake. Steep elevation and lack of trees make it hard to build there. The islands are not connected by shallows, so beware of enemy Transport Ships. How you win a game depends on its victory conditions. You can display the objectives again during a game by clicking the Objectives button at the top of the screen.

You can win any Random Map or Death Match game by being the first player or team to defeat your enemies in military conquest, control all relics, or build a Wonder. You and your opponents do not have to pursue the same victory condition. For example, you may try to win by conquest while your opponent tries to win by building a Wonder.

The first player or team to defeat all opponents wins. The first player to build a Wonder that stands for the required time period wins.

Before you can build a Wonder, you must advance to the Imperial Age and gather many resources. When a civilization begins to build a Wonder, the other civilizations are notified and shown its location on the mini-map in the lower-right corner of the screen. When the Wonder is completed, all civilizations are notified and a countdown clock appears in the upper-right corner of the screen. The color of the clock indicates which civilization owns the Wonder. If a Wonder is destroyed before the required time period, the countdown is terminated.

The map size determines how long a Wonder must stand to win the game. The first player or team to control all relics for the required time period wins. Relics are special objects similar to trophies that are placed randomly on the map. There are multiple relics on a map. They can only be moved if carried by a Monk see Chapter IV , and they must be garrisoned inside a Monastery in order to be controlled by your civilization.

Relics cannot be destroyed. For example, if a Transport Ship sinks with a Monk carrying a relic on board, the relic appears on a nearby shore. When a civilization owns all relics, all civilizations are notified and a countdown clock appears in the upper-right corner of the screen. The color of the clock indicates which civilization controls the relics. The first player to control all relics for the required time period until the clock reaches 0 wins the game. If any relic changes ownership before the required time period has passed, the countdown is terminated.

The map size determines how long you must control the relics to win the game. If you do not want to play the standard victory conditions Conquest, Wonder, or Relics victory , you can choose one of these alternative victory conditions before you start a game. The player or team with the highest score when the timer expires wins. You can also win by military conquest regardless of the time remaining. When you select this victory condition, you choose the time limit.

A countdown clock is displayed in the upper-right corner of the screen. When the clock reaches 0, the game ends and the player or team with the highest score wins. Click the Advanced Commands button near the mini-map in the lower-right corner of the screen, and then click the Statistics button above it and to the left. The Statistics button displays different information depending on the mini-map mode you have selected. If you have the Normal mini-map mode selected, the score for each player appears.

If you have the Combat or Economic mode selected, different information appears. To learn more about the different mini-map modes, hold your mouse pointer over the mini-map buttons to display information in the lower-left corner. The first player or team to achieve the required score wins. Players earn points for various achievements, as explained below in the score calculation.

You can also win by military conquest regardless of the score. When you select this victory condition, you choose the score. The score is calculated as follows. The Achievements screen following the game provides details on your accomplishments. Receiving a tribute of gold is worth 50 points, and so on. The player sending the tribute loses the point value of those resources. Thus, researching a technology that costs 50 food and 10 gold provides 12 points. The resources used to build or research are subtracted from your score, so the 12 points in this example actually only result in a net 6-point score increase.

In a multiplayer game, you play with or against human players connected across a network, the Internet, a modem, or a serial connection. Two players can connect to a game across a modem or serial connection. You can create a game that other players can join. The player with the fastest computer should create the game. The connection types listed depend on the hardware, software, and services you are using. If you are on a network and do not know which protocol it uses, check with your network administrator.

Common connection types include:. Only games created with the same Age of Empires game you are using appear in the games list.

Also, games must be the same version; if one player has a patch version, all players must have it. To create a game, click the Create button. Follow the instructions that appear on the screen for the connection type you are using. Select the game settings. For help on the settings, hold your mouse pointer over any item on the screen to display information in the lower-right corner. If you are creating a game, close some of the positions in the Name list to limit a game to fewer than eight players.

Closing a position occupied by a player ejects the player from the game. Selecting Computer allows computer opponents to play in the game. Each civilization has special skills and can research different technologies. To change the setting, click the player number. To play a cooperative game, two or more players must select the same player number and share control of a single civilization. Each player can give unrestricted and even conflicting orders to all units.

You can select a team by clicking the Team number. A dash - in the Team box indicates no team. Players on the same team automatically have their diplomatic stance set to Ally , and Allied Victory is selected.

If you want to prevent players from changing teams after the game starts, select the Lock Teams check box in the pregame settings. Also, if this option is set, you can pay tribute only to allied players.

If game teams are not locked, players can change alliances during the game by clicking the Diplo-. The names of players who are ready are shown in green. If you change your mind before the game starts, click the check box again. The game does not begin until all players are ready and the game creator starts it.

If you are the game creator, click the Start Game button. Multiplayer games run only as fast as the slowest computer in the game. If the game seems jerky or responds slowly while you are playing, one or more players may have latency or frame rate problems. A turtle icon appears beside the name of the player with the slowest frame rate.

To see the icon, turn on Advanced Commands by clicking the Advanced Commands button in the lower-right corner of the screen. Then click the Statistics button to show player names. A yellow or red dot appears beside the name of players with a slow Internet connection. A yellow dot indicates latency of milliseconds to 1 second.

A red dot indicates latency greater than 1 second. If you lose your connection during a multiplayer game, you cannot rejoin the game, but you can restore a saved game. Before you can restore a saved multiplayer game, at least two opposing players must be connected this prevents cheating. To restore a multiplayer game with computer players, the original game host must host the restored game. When you resign from a multiplayer game, all units on the map become visible so you can observe the game, but you can no longer issue commands or chat with other players.

Click the Menu button in the upper-right corner of the screen, and then click Resign. Follow the directions that appear on the screen. Age of Empires II to start playing with other players on the Zone. Important: Age of Empires II allows you to create your own custom campaigns, scenarios, and computer player scripts. You may share these custom campaigns, scenarios, and computer player scripts for the purposes of gameplay but you may not sell or make other commercial uses of the custom campaigns, scenarios, and computer player scripts.

Microsoft reserves all other rights to the editors and files. You can create your own scenarios and campaigns. When you create a scenario, you control all aspects of the game, from placing buildings, military units, and grass on the map to choosing the victory condition or conditions and writing the hints for how to win. For help using the Map Editor, hold your mouse pointer over any item on the screen to display information at the bottom of the map.

If you have created your own scenarios, you may want to put them into a campaign to share with your friends. A campaign is a group of scenarios that are played in a particular order. When you create a campaign, you control which scenarios a campaign contains and the order your friends play them.

In your own campaigns, you will not be able to include the multimedia components art, music, and text that Age of Empires II includes between scenarios and campaigns.

The Campaign Scenarios box lists the scenarios in the order they will be played in the campaign. To remove a scenario from the campaign, select it in the Campaign Scenarios box, and then click Remove. You can create your own computer player scripts that tell the computer what to build, how to behave, and so on.

B uilding Y our E mpire. Villagers are invaluable to your civilization. Their primary function is to gather wood, food, gold, and stone from the land and deposit it in your stockpile. They also construct buildings and repair damaged buildings, boats, and siege weapons.

In a pinch, they can even engage in combat. Fishing Ships also contribute to population count because their sole purpose is to fish for food.

The more villagers you have, the faster you can build up your civilization. Researching the Wheelbarrow at the Town Center makes villagers work faster. When you put a villager to work, its name in the status area at the bottom of the screen indicates its current task:.

Researching technologies at the Mill increases Farm production. Click a villager, and then rightclick an expired Farm to order the villager to automatically rebuild it. Fishing Ships also fish for food and deposit it at the Dock. Military units can also kill animals, but no food can be gathered from the carcass.

Wood is deposited at the Town Center or Lumber Camp, whichever is closer. The more villagers assigned to a building, the faster it is built. To repair a building, ship, or siege weapon, click a villager, and then right-click the unit to repair.

Sheep start the game neutral gray and unowned. As soon as a sheep enters the line of sight of a unit, the sheep is under control of that player. Once you own the sheep, you can move it near your food drop-off location to collect food from it. If you assign a villager to gather food from a sheep, the villager will herd the sheep to the nearest food drop-off point and then kill it to collect food. You use the resources in your stockpile to pay for new villagers, soldiers, buildings, and technologies as you build your empire.

It is also used to create archers and to research some technologies. You can also increase your stockpile of gold by trading with other players see Chapter V or garrisoning relics inside a Monastery see Chapter IV. You can also increase your stockpile of wood, food, gold, or stone by selling resources at the Market. In addition, other players can pay tribute to you in gold see Chapter V.

Click a villager, and then right-click a tree, forage bush or other food source , gold mine, stone mine, or other work site. If you select a forage bush, for example, the villager gathers as much food as he or she can carry, takes it to the Town Center and deposits it in your stockpile, and then returns to the forage bush to gather more.

The more villagers at work gathering resources, the faster your stockpile grows. Villagers can deposit the resources more quickly if you build Mills near sources of food, Lumber Camps near forests, and Mining Camps near stone and gold mines. Resources are gradually depleted and eventually disappear. When this happens, the villager goes to the same type of site if one is nearby or stands idle until you give new orders. Click the Idle Villager button near the mini-map.

Each time you click the button, your screen centers on the next idle villager, Fishing Ship, Trade Cart, Trade Cog, Transport Ship, or building with garrisoned units. Click a forage bush, tree, stone mine, gold mine, or other work site. The amount of resources it contains is shown in the status area at the bottom of the screen.



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